This week, the digital animation team worked to finish "Conducting Our Charge", this year's animation. The animation depicts a robot following its passion, music. The animation itself follows this robot through many times of triumph all building towards said passion. At the climax of the animation, the music crescendos, mirroring the theme of this year's game. Additions this week include major coloring, music composition, drawing backgrounds, and adding technical details such as shading. Our major issue this week is time. The animation process was longer than the team expected and had to do some work at home to finish up the project in time. Another major issue was the application we used; it was unable to connect to the computers, so most, if not, all the work was done on personal devices. This made importing and exporting clips tedious. In the end, however, all these issues were resolved and the animation was completed to meet the deadline. This concludes this year's digital animation.
Week 3 & 4 Technical Post Design Technical Teams: Chassis, Intake/Indexing, Shooter, Tower 1. Summary During Weeks 3 and 4, the technical teams finalized prototype testing and shifted into a strong design phase focused on CAD development and system integration. The chassis group completed chassis CAD, tested vision systems using the Limelight and RoboRIO, and refined swerve module encoder testing. The shooter group finalized hood and baseplate designs through testing and extensive CAD work while refining shooting angles and adjustability. The intake/indexing team completed subsystem CAD integration, added a pivot mechanism, prototyped hopper belts, and finalized coding structures while refining designs in CAD. The tower team prototyped hook designs, researched optimal gear ratios, advanced elevator CAD development, and began preparing code for future testing. 2. Focus for Weeks 3 & 4 In Week 3, the primary goal was completing prototype testing and finalizing subsystem...